
Paddlefoot Aeon
Genbuku. Sons of Tangra
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Posted - 2009.09.09 14:23:00 -
[1]
There are a couple of things I like and dislike about this proposed change, however the dislikes mostly stem from a lack of information.
1. LOVE the removal of the POS-fueling logistics (for SOV towers). This will help reduce the demand for ICE (among other things), and provide an ISK sink. Macro ice miners will have their product in less demand... and anything that screws with the Macros is good in my book. POSes will still be necessary for moon mining, so at least the current stock of towers won't be rendered totally useless.
2. LOVE the idea of expanding your empire, one gate at a time. BUT... what I love even more is that this mechanic will allow for the eventual removal (or adjustment) of LOCAL in 0.0 space. If you are in your home sov, you know when some hostile enters your constellation/system. But if you're not at home, you have no idea who's in local until they talk.
3. I like the idea of "planting a flag".... which I assume is a concept similar to claiming a factional warfare system (the bunker). To avoid griefing from the casual gang, I'm also assuming that it will be possible to anchor certain defensive weapons around the flag, similar to defending a POS.
HOWEVER... Having one focal point of claiming sov will only serve to encourage alarm-clock ops. If an alliance is Euro, what's to stop a North American or Aussie group from simply laying siege to this single "bunker" at 11pm local time (which is about 3-4am Euro time)? Also, with multiple Sov towers, the attacking fleet had to drop many of them into reinforced, then return at a later date to finish them. Having only one place to focus their assault makes it much easier for an attacking alliance to dethrone the defenders.... and anyone will tell you that odds should at least be 50/50... if not stacked in favour of the defenders.
Like I said, I'm sure CCP has thought this out and has several possible solutions in testing... its more a lack of details on my part that has me "disliking" certain aspects.
All in all, I think this shows promise. It was the drudgery of 0.0 POS warfare that caused me to quit back in Dec 08, and now that I just recently reactivated my accounts, I'm glad to see that I may not have to spend many more sleepness nights sitting in my carrier transferring shield, or sitting in my Dread splitting my Stront stacks and calculating siege cycles.
-Paddle
Now Recruiting. Join "Neogen" channel for details
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Paddlefoot Aeon
Genbuku. Sons of Tangra
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Posted - 2009.09.09 15:25:00 -
[2]
Originally by: Max Khaos Just my 2 cents worth ......
Has any thought be made to the effects to the "secondary players / corporations" that supply the raw materials for corps / alliances etc etc
For example, I have used several corporations that supply POS fuel. If suddenly 2500 towers are no longer needed then this part of the Eve Industrial base will be cripped. The same goes for Ice Miners etc etc.
Personally the changes look good, I don't live in 0.0 and the only tower I see is in my WH but I'm just wanting to know if the "knock on effects" has been thought through.
Regards
Towers won't disappear overnight mate... just the Large Death-Stars that are being used only for SOV holding. People will still need towers for Mining and Reactions... and unless the mechanic gets changed, you'll still need a tower to anchor structures like Jump Beacons and Bridges... and need a significant number of defenses around these transit points (unless you want to run your ships through a beacon on a small POS).
People who think POS towers are going to disappear completely because of this patch didn't read it properly. Now Recruiting. Join "Neogen" channel for details
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